Doh. I hope there are enough engaging quests, then...
Quote:
Originally Posted by XvArchonvX
Why would you expect this? There is NOTHING that even implies this in the chat log, yet there are cries of the 'end of GW', lol!
Why do I expect this? Didn't say I did. I'm only saying "what if", I like to pass the thoughtball up in the air a lot. I would only imagine them doing this if they were incredibly desperate to have people hooked into their game.
If this was a huge timesink, they wouldn't mention it in the chatlog. We don't like timesinks. Not a whole lot was implied in the chat log, anyways.
I swear.. this is the fourtieth freaking time Zinger has posted 'ZOMG GW IS ENDING! OMG EVERYONE JUST LEAVE NOW!'.
Seriously.. that's all he/she is ever here for. Grinding=money, I'm a sucker for money, so grinding=fun.
Just get over it, if you don't like GW then go play runescape with your unanimated arrows and noseless faces and... and... /sigh. I'll stop my rs rant here.
QFT
Didn't he already start a thread about how he was bored and didn't want to play anymore? Seriously, quit starting a new thread about "OMG END OF GW" after every single little piece of information gets released. And if you are going to start a thread about how you are bored with the game and are leaving, then leave. You aren't important.
The idea for a title for killing bosses has been suggested many times. They finally announce they are implementing it, except instead of calling the title "Boss Slayer", they are calling it "Norns Love Me". Yes, lets all gather around and cry about how Guild Wars is going down the drain.
I do not want Grind Wars. Unfortunately, thats apparently the way Anet has been moving. I've seen people get kicked out of groups for not having a high enough lightbringer title. People shouldn't be getting kicked out of groups simply because theyd don't want to kill same mob 500 times over to farm points. A 40% damage boost and 8 damage reduction per hit for a max lightbringer title is a clear advantage in finding parties. So much for skill over time spent.
If GW was anti-grind, gold would be capped at 500 (character and vault), fame at 15, glad/champ/commander points @ 10, rating @ 1010. PvE wise, ecto price at will be capped at 2g, blackdye is 1g, maxed armor will cost only 100g.
I got it; let’s keep adding special abilities to all the titles, since we love them so much. Hmmm, let’s give the “Friend of the Kurzicks/Luxons” title the ability to summon a one of kind champion humanoid/creature to their location via PvE only skill. For instance the champion could range from a human to a Juggernauts/ Siege Turtles. Since we seem to be heading in that direction anyways and the other campaigns need that extra boost.
Last edited by sindex; May 12, 2007 at 06:47 AM // 06:47..
Ever since GW2 announces came out it was obvious the old GW concept had been killed and buried. The more I learn about GW:EN and GW2, the less likely it makes me to play GW again. "Standard" grind-based MMORPGs are not for me, GW was and exception, looks like they're firmly back to the standard.
The minimization of grind is in fact difficult to cope with Guild Wars' evolution and synergies. There as been a good acceptance with the option of attaining titles - which means more grind.
Anet is in fact trying to provide what the majority of players seem to want.
WoW has claimed 8 million players worldwide. That game has a considerable amount of grind (plus a monthly fee) and there's a huge player-base that seem the revel in that.
Could Anet, being an ambitious developer of a game that they want to be as successful as possible, continue to be indifferent to this?
Having established that there will be a new version of the game, Guild Wars "1" is an ideal testing ground for their upcoming "ultimate" Guild Wars experience. Now is the perfect time to experiment, as much as possible, on what can be appealing to the masses - who prefer a more concrete sense of accomplishment instead of an abstract one, on which this game was originally based.
Zinger's complaint is understandable. ArenaNet seems to be replacing a 'finer' gameplay experience for a more broader appeal. They're now starting to cater to 'football' fans instead of 'opera' enthusiasts.
Getcher tin-foil hats here, getcher tin-foil hats here. Keep the brain rays out of your head. Getcher tin-foil hats here!
Not a single title in guildwars is required to be maxxed, hell even rank 7 sunspear isn't all that hard to get if you grab the bounties when you see them. I highly doubt they'd change that now.
What bosses? only GWEN ones? the ones only in norn areas? Or bosses all around the world? would newbie areas bosses count too? or would only hardmode bosses count? would you have to kill unique bosses, or could you keep killing one boss over and over?
It could be major grindage (hardmode bosses, requires unique kill) or something you could easily up to decent useable level if you choose to (lowbie bosses you can kill over and over)
---
But what this means for me is to:
* Stop vanquishing areas, now (in case you need unique bosses (you would kill em anyway while vanquishing), or in cace you need hardmode bosses (self explanatory) or both )
* Stop skillcapping for skillcapper title, now (in case you need unique bosses, and generally it would be better to do norn+skillcapper at same time)
* Stop getting 100% for cartographer. (again, you meet tons of bosses during this, no point in meeting them again.)
And wait for info.
Quote:
Originally Posted by lyra_song
If this is like faction grinding..........................................
Then it would mean nothing and be just speedbump ... "you will stay in this are, and you will ENJOY it ... not"
practically anoying lil grind puppy.
Quote:
Originally Posted by Pwny Ride
Multitude of Difficult Quests to gain the PvE only skills > Grinding
Yeah, lets remeber skill > time and interesting stuff > repetition and build game accordingly.
Early in the chat, someone asked how GW2 would be different from WoW. The answer was fluff, really. Then someone else asks a question...
This might mark the beginning of the end of Guild Wars.
The original Guild wars is already dead, at least, the vision and ideas that were established and promised in the 1st Prophecy campaign.
Anet is bent on revamping the game and changing major parts of the game, with each chapter, and now, the GW that we are left with is a completely different one from the prophecy days. Broken HA, HvH arena (lol!), grindfest PvE (lootscale+ title farming) , and solo-driven PvE (with Heroes) testify for it. GW is a different game now and with GW2, the direction of GW is becoming more apparent. They are aiming to emulate many parts and ideas from WoW (which is well known as a heavy-grind orientated game). Will that be good or bad? I dun't know.
IMO, a sologame (with hench/heroway) with grind is just plain boring and useless waste of time, but if they somehow manages to make people interact while grinding, contributing to the social aspect, then the grind would be acceptable. Not everyone is interested in enlarging their e-peen. Some just want to have fun, and meet new people. But I dun't know if increasing the grind is the right way to do it, like WoW does. GW Proph days managed to pull it off without grind. The reason exactly how still eludes me. Might be a combination of things... or just because of addition of heroes, like many tend to think.
PvE-wise, some people want it to become another WoW with prettier graphics and no subscription fee while others want it to go back to it's root, or stay "the game which is not WoW". Expect a lot of controversy on that part.
PvP-wise, people want Anet to fix those "mistakes" and provide the balance that was promised. Hopefully, GW2 should deliver on this stage at least.
But yea, in conclusion, their original plan of GW is dead. GW is at the crossroads, and Anet has already decided to go the WoW way ...Good or bad? /shrug...can't say I bother about PvE anymore..leave it to the players that enjoy the new direction ...
As a side note, Lightbringer and Sunspear farming is boring as hell. Don't see what fun is there in clearing the same map for the nth time with heroes+ henches.
----------------
Edit : spelling
Last edited by boko; May 12, 2007 at 11:09 AM // 11:09..
The only thing people here seem to not view as grind are primary missions. If we just had primary missions the game would be over in a couple of frustraitingly difficult hours.
If you hate 90 % of the game quit, the bitching wont be missed.
I swear.. this is the fourtieth freaking time Zinger has posted 'ZOMG GW IS ENDING! OMG EVERYONE JUST LEAVE NOW!'.
Seriously.. that's all he/she is ever here for. Grinding=money, I'm a sucker for money, so grinding=fun.
Just get over it, if you don't like GW then go play runescape with your unanimated arrows and noseless faces and... and... /sigh. I'll stop my rs rant here.
Actually, I think Zinger may be in the hundreds by now...
Anyways, did we forget about Factions. Kurzick/Luxon will always be FAR FAR worse than any sort of reputation thing they add into the game. Unless you've already played through the Luxon side once, you can't do it with even a little more Kurzick Faction than Luxon. The whole Kurzick/Luxon split is more annoying than someone favoring me more than someone else. I would think we'll at least still be able to play through the whole expansion, instead of being kept out of areas because we are favored by the other faction.
I really can't see them making that mistake again.
I got it; let’s keep adding special abilities to all the titles, since we love them so much. Hmmm, let’s give the “Friend of the Kurzicks/Luxons” title the ability to summon a one of kind champion humanoid/creature to their location via PvE only skill. For instance the champion could range from a human to a Juggernauts/ Siege Turtles. Since we seem to be heading in that direction anyways and the other campaigns need that extra boost.
That'd be sweet. Except the faction grinding part of course.
Titles and Rank are NOT grind.The term Grind is used when you need to do the same action over and over again,and you are required this to advance through the game.
Getting Lightbringer for example,is not Grind.It isn't required to advance in the game.Whether a player makes it a requirement or not is up to that player.But in the end,you can easily explore and finish the Realm of torment without even 1 Lightbringer rank.
Same for Sunspear ranks.It's only grind for the characters CREATED in Nightfall.Other characters have no need to get rank 6 to advance.
Rank isn't grind,it's simply earned for playing in PvP.You require no rank to enter any level of pvp.Once again,its the players who caused this rift in terms of Rank.Not Anet.
Factions also has a grinding portion in their game.You HAVE to get 10000 Faction for the faction you're under to advance.
All titles in this game are OPTIONAL (Aside from the titles earned by that of Nightfal born characters).
The whole reason why the OP made this thread was the fact that Anet didn't say whether or not it'll be simply optional.I don't want to have to kill 100 bosses just to move on with the game.
Do you want to buy skills in town instead without doing anything ? What a great fun. <- that was sarcasm Everything should be earned by doing quests, completing missions and doing other activiites. For some people its grind, some people can only argue with "omg its grind" anyway, for others the right way to do things. You are not forced to get all possible titles.